Re:Games Look Bad: HDR and Tone Mapping
by zokier on Monday October 23, 2017 @05:42PM
(#15537172)
I suppose more engineery explanation would be that we allocate "0" to represent everything below noise floor and whatever maximum value to represent saturation, which leaves us with [1,max-1] as the useful range for our signal. And the dynamic range is in respect to that, instead of [0,max]
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Re:Games Look Bad: HDR and Tone Mapping
by chrisseaton on Monday October 23, 2017 @05:52PM
(#15537235)
Another way to explain it is that for every two dimmer settings you can create, there is another luminance value between those two settings that you could have as an additional setting if you wanted. When do you stop adding new settings? Why stop when you have a million settings? Why is that a magic number?