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Re:Games Look Bad: HDR and Tone Mapping by eropple on Monday October 23, 2017 @04:59PM (#15536885)
Promit Roy has been being knowledgeable about graphics since before I was in college. I kind of doubt he "doesn't realize" it. The dude is really, really good.

And HDR doesn't really do anything to materially aid what he's calling out as well done in the first place. It's ancillary. It's not important. What's important is actual artistic intent and structure. That's what's lacking, along with a misunderstanding of why certain techniques work in film and don't when they are uncritically applied to games.

Re:Games Look Bad: HDR and Tone Mapping by HellDunkel on Wednesday October 25, 2017 @02:31PM (#15552787)
I dont know what kind of HDR you refer to. My point was that for realistc rendering or physically based, whatever you might call it, a linear workflow (light calc in linearized space) is crucial. It is very important for the artist too if you aim at realism. Of course it brings challenged such as exposure correction and managing dyamics. These challenges are not yet fully solved but to say we ought to abandon HDR and go back to SRGB is at least questionable... we might as well go back to mode 13.