Of course there is: real life has real consequences like failing school or poverty or death if you mess up too badly. Part of the fun of video games is that you can do exciting things without actual risk.
That's just called stress and I'm not sure I would equate stress to excitement. What makes the video game more engaging, relatively speaking, is that the stress factor is virtually eliminated. If we want to make real life more engaging, so to speak, perhaps we all need to focus more on how to reduce/eliminate stress.
If we want to make real life more engaging, perhaps we need to focus on how to reduce risk. Or at least, reduce the risk of a superbad negative outcome.
I have been in many situations that others would find stressful (and always including the people around me during them) but because I was organized and experienced these experiences were in fact very exciting and even fun. The risk and very real consequences of failure are what made those situations what they were. Not saying it's for everyone, but for those that thrive during real challenges and having the good fortune to be tasked so heavily and with such responsibilities, these situations can be absolutely exhilarating. As an added bonus, the rewards are also real!
Secondly, it’s not clear why engagement in terms of “quick thinking and actions” is desirable. It’s a dopamine rush, not a paycheck. You persuade me to work by paying me money; the second I see achievements at work, I’m headed for the hills.
Games, however... I only play them when I'm enjoying it. Nothing is forcing me to do that.
Games are absolutely more engaging than work.
Happiness != Fun. Sadly, we often seem to try to maximize Fun (/pleasure/ease/etc.), and not Happiness.
I thought that was a misinterpretation of the data, which showed essentially logarithmic growth of happiness with respect to money? When plotted on a linear graph, the curve seems to go flat after a certain income level, but it actually keeps on increasing. Which would mean that more money results in more happiness, but with diminishing returns.
It's also true that more wealth doesn't seem to make me happier, in and of itself. It does mean I have much less stress. That makes me more content, which some might call happiness.
You mention "public school" in the previous sentence, which is important, because many private school do successfully address the engagement issue by having a much more rich and unstructured environment with better teacher to student ratios and passionate teachers that more freedom to innovate. That doesn't mean that there aren't great teachers at public schools, but that the standardization and lack of resources really hobbles them.
It's extremely hard to find teachers that are willing and able to produce entire curriculums on their own for the group of 30 children. However, there are many teachers that would be excited to try out better curriculums if they were offered them. That curriculum can, of course, be less structured as well.
Hundred percent agree on lack of resources, of course.
My state provides about $7,000 per public school student (I don't know if this is per student actually enrolled or student in the district, even if the student goes to a private school). That means that a classroom of 30 students is worth $210,000. There is absolutely no way that $210,000 is an insufficient amount of resources to educate 30 K-12 students. That's 3½ times U.S. median income — easily enough to teach a year's worth of material.
The problem with public schooling is structural, not resources.
Arts classes requires materials. Instruments for band. Mopping the classrooms. Maintenance for desks.
Some of those kids go to detention, so now some teachers get paid overtime to sit with them.
The football team takes the bus to go somewhere.
The library buys some new books. Updates the computers.
There's a lot of stuff going on, it's not just the teacher.
In video games the delay is often on the order of minutes or hours.
The real world cannot compete with video games in the same way that milkshakes cannot compete with broccoli.
Milkshakes cannot compete with broccoli because milkshakes are far beyond the tastiness of anything we would have found in the savannas of Africa. But so my wonderance is - would life 70k years ago be as fulfilling and enjoyable as World of Warcraft, since that was the environment we were adapted to do well in?
Modern schools ask children to sit still for hours and do mental work. The savannas had us outside all the time, living with close family and friends, exercising a lot, etc.
I'm not trying to romanticize living in the jungle, just makes me wonder how our ancestors felt day to day.
> In video games the delay is often on the order of minutes or hours.
Regarding the education component of the original comment, there can be just as much immediate gratification in education as there can be in games (note that the topic here is gratification, not how long it takes to really learn some topic). E.g. solving a problem that takes a minute to solve - whether there's the intrinsic gratification, or some sort of gamified element like getting points that will work towards you leveling up in some sort of scheme.
in real life you could spend your entire life dedicated to a single craft and fall short for reasons outside of your control.
It's ironic that you bring this up because I actually quite like boiled broccoli.
Don't get me wrong, the sugar in a milkshake is delicious, but it's just not hearty and fulfilling like a good meal can be. Of course, this is well after I started cutting back on sugary drinks during meal times. Not for health reasons mind you - I realized it was messing with my appetite, which in turn was limiting my ability to fully enjoy the rest of my meal. That it's healthier for me is a nice bonus.
The same could be said for porn. But unless we think it's ok to turn everyday life in endless group-sex (often involving tentacled animals) I don't think it's relevant, either there or here.
Heck, the same holds for drug use -- drugged states can be more engaging as compared to "real life".
Games can be totally "exciting" by taking shortcuts and providing cheap dopamine thrills, in a way regular life can't easily replicate.
But the proper question is not what is more engaging, but what is more meaningful/useful.
My current running theory is that the world will become really great if we can just get to that point before everything explodes.
Consider how some people get much more satisfaction out of being in a World of Warcraft guild compared to going to their public school. There is nothing that would make it impossible for a job or a school system to be as engaging as a video game, and there are actually people I once met at the Game Developers Conference (GDC) who are trying to do that.
On the other hand, from the perspective of evolution, the human brain did not evolve in the presence of things like high fructose corn syrup and infinite Facebook feeds, and so it can require unnatural efforts to use moderation, especially if someone is predisposed to be particularly addicted to something.
So, maybe like most things, the issue is more nuanced than just "video games are horrible" and "video games are completely good."