Re:The web at maximum FPS: How WebRender gets rid of jank
by Dylan16807 on Wednesday October 11, 2017 @03:56PM
(#15452882)
In this use case the "painting" a compositor does from layers is copying one big rectangle. That takes next to zero time. That's not at all similar to "painting" where you actually re-render the entire visible portion of the page.
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Re:The web at maximum FPS: How WebRender gets rid of jank
by pcwalton on Wednesday October 11, 2017 @04:07PM
(#15452987)
> That's not at all similar to "painting" where you actually re-render the entire visible portion of the page.
Why not?
Painting a page is mostly just copying pixels from textures too.
Re:The web at maximum FPS: How WebRender gets rid of jank
by Dylan16807 on Wednesday October 11, 2017 @06:34PM
(#15454140)
You don't see a notable difference between [tens of] thousands of glyphs and bits being layered on top of each other and processed through a display list, versus copying over one single rectangle from A to B?