Ask HN: 120hz is all that is needed for a TV to be 3d Compatible?
True or False? This is what my buddy was telling me, but i have no way to verify this info. Anybody know for sure. I find it hard to believe that a "3d TV" is just a marketing initiative.
Also side question, does anyone know if Google TV boxes come with Component, HDMI, or Cable wire connections.
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That said, if you have a high enough framerate on an LCD you can simulate the global screen change effect by just showing each frame longer, for example running a 120hz screen at 30fps stereo (60 fps total), and showing each frame twice, giving the screen time to update.
For a computer monitor to be compatible with Nvidia's 3D shutter glasses, all it needs is for it to be 120Hz. The connected computer has a USB dongle which the 3D glasses sync with. For a TV to really 3D capable, it has to have the dongle built in, and be able to interpret a 3D signal (HDMI 1.4a[1]). What confuses the issue is that most TV's and computer monitors these days have both HDMI and DVI ports on them.
[1] http://www.hdmi.org/press/press_release.aspx?prid=120
I've seen two movies in 3D in the past year - Avatar and Toy Story 3. While Avatar was fun, and Toy Story 3 exception, I didn't feel that the 3D really added much to the experience. In particular, the colour for Toy Story 3 seemed dimmer than normal. I also where glasses, so I sometimes had reflections obscuring the picture.
I understand that 3D is being hyped as the next big thing to get after a big flatscreen TV, so I'd be interested to hear what people here think of it.
I don't think I'd want a 3D TV though, not while you need special glasses to see the picture properly. It's one thing wearing them when you've made the effort to go to the cinema, quite another when you're just casually watching at home; they become something else to lose, like the remote only not as useful.
I wonder how much of that is me just having watched normal TV for twenty-some-odd years and how much of it is due the fact that the art of film making has been developed entirely in the context of 2D storytelling.