(not disagreeing, but having watched the past few years as "threads bad, don't know why though..." it is amusing to see thread-style concurrency rediscovered with a new name).
> [Erlang] is a concurrent language – by that I mean that threads are part of the programming language, they do not belong to the operating system. That's really what's wrong with programming languages like Java and C++. It's threads aren't in the programming language, threads are something in the operating system – and they inherit all the problems that they have in the operating system. One of the problems is granularity of the memory management system. The memory management in the operating system protects whole pages of memory, so the smallest size that a thread can be is the smallest size of a page. That's actually too big.
> If you add more memory to your machine – you have the same number of bits that protects the memory so the granularity of the page tables goes up – you end up using say 64kB for a process you know running in a few hundred bytes.
"Multiple threads can exist within one process, executing concurrently and sharing resources such as memory"
Whereas Erlang/Elixir processes don't share memory and have their own independent heaps and garbage collection.
Shared memory can lead to complicated effects if two threads try to change the same bit. You don't have that with Erlang processes.
size, scheduling and the lack of shared state add up to vast differences. Also the message parsing primitives are way more lightweight than the thread based equivalents.
A Monad is any data structure with the follwing two methods:
(>>=) :: m a -> ( a -> m b) -> m b
pure :: a -> m a
the monadic bind is exactly `andThen` in javascript: (>>=) :: m a -> (a -> m b) -> m b
(>>=) :: Future a -> (a -> Future b) -> Future b
Future.andThen :: Future a -> (a -> Future b) -> Future b
and the monadic `pure` is exactly the `Future` constructor: pure :: a -> m a
pure :: a -> Future a
Future.always :: a -> Future a
Every Monad is a Functor, so you also get this one for free: map :: (a -> b ) -> m a -> m b
-- if I know how to convert a's to b's I can convert a future a to a future b
Future.map :: (a -> b) -> Future a -> Future b
So basically, saying "futures are a monad" gives you all the useful functions that you would expect from a future based API, which is nice. It means you can use all kinds of higher level functions not specific to futures to abstract behaviour:Like, given a list of element,s and a way to create a future for each element, create a future that returns a list of elements:
forM :: (Monad m) => Array a -> (a -> m b) -> m (Array b
Future.forEvery :: Array a -> (a -> Future b) -> Future (Array b)Quick glossary:
:: Defines a new function signature. The left hand side is the function name, and the right hand side is the signature.
a -> b A function which converts something of type a to type b
m a A generic m of type a. In Java/C# this might be written as m<a>. eg, `Array String` means an array of string elements, and might be written in C# as Array<String>.
Types starting with a lowercase letter (m, a, b) generally mean the type is generic - as in the function will take any type.It might be helpful to define a function you already know:
string_to_int :: String -> Int
Or, for changing an Array of something to an Array of something else: map :: (a -> b) -> Array a -> Array b
Here, we're defining a function that: 1. Takes a function that converts an 'a' to a 'b' (a -> b)
2. Takes an array of 'a'
3. Returns an array of 'b'
Notice that 'a' and 'b' can be anything! Since the first parameter* is a function that handles the conversion from a to b, the map function actually doesn't need to know what type a and b are.Let's say we pass in the `string_to_int` as the first parameter, now the type checker will actually infer the following function type:
map :: (String -> Int) -> Array String -> Array Int
* Haskell functions actually only ever have one parameter, it uses Currying to accept multiple arguments: https://en.wikipedia.org/wiki/CurryingAlthough in terms of concurrency I've found Elixir/Erlang actor-esque process based system with messaging much more intuitive when building complex programs and much simpler to reason about than the various solutions Haskell offered. But I'm also not an expert at Haskell so take that comparison with a grain of salt.
I broke the deserialization up into 3 separate processes (1 for handling the I/O, 1 for packet deserialization, 1 for message deserialization) and while this fixed all the issues (presumably because it can balance the processes more effectively since no single process went over the reduction limit) it turned the effectively synchronous parsing process into a split async process and caused a lot of extra complexity around that.
I'm sure there's more to what caused the issue than just reduction limits but it also made me wary about the magic happening under the hood.
It's a key area where I think Go went wrong. Without the ability to kill a goroutine, you can't implement caller-enforced timeouts and canceling — anything that should be able to be canceled has to explicitly check for some signal sent by the controlling party. This is why Go ended up with Context, which infects everything it touched.
And you also can't create Erlang-style supervisor trees; you can't create self-repairing hiearchies of control. And you can't do things like use a debugger to attach to a process and terminate runaway goroutines.
At least for my operation it looked very much like I would really need to become a BEAM vm expert to make sure things ran smoothly (not just with that but other potential issues I had in the back of my mind as well).
From someone with zero experience in building concurrent systems: isn't this true for every sufficiently complex system? If your system is complex enough, then no general framework will help much, right?
Is it just that context switches are a lot cheaper within green threads rather than the OS thread?
The genius of Erlang is that instead of a per machine it was designed to be distributed from the start so you have a lot less inter dependencies when you want to scale across machines (or cores since that's where Erlang/Elixir shines at the moment), that was one of the design goals since it was designed for the kinds of software where that was a desirable quality (back when hardware was way slower than now), dropping a single call/circuit wasn't the end of the world if the rest stayed alive.
Lifted from the wikipedia article :-
Everything is a process.
Processes are strongly isolated.
Process creation and destruction is a lightweight operation.
Message passing is the only way for processes to interact.
Processes have unique names.
If you know the name of a process you can send it a message.
Processes share no resources.
Error handling is non-local.
Processes do what they are supposed to do or fail.
I think when you get down to it there isn't really anything you can do in Erlang you couldn't do in another language, at one time Erlang went through C as a build step, it's that it was a fairly radical departure as a solution to a problem at the time (telephony) that also happens to fit a fair few problems we run into on the internet.I'm not an Erlang/Elixir programmer (so I've no dog in the fight) but I've been fascinated by the language since I read about it in the early 90's in a programming journal, it seemed alien then and it seems alien now (much like APL).
Amongst my programmer friends Elixir seems to be really popular with Ruby programmers (I'm sure there is a reason but I'm not a Ruby programmer either so I couldn't tell you).
First, the speaker creates an application endpoint that runs into an infinite loop on invalid input. Then, he shows how that doesn't block the rest of the requests. Using native BEAM (EDIT: BEAM = EVM = Erlang Virtual Machine) tools, he looks for the misbehaving process (the one running the infinite loop), prints some debug information and kills it. It's pretty impressive.
Another great (and lighter) resource, is "Erlang the Movie" (https://www.youtube.com/watch?v=xrIjfIjssLE). It shows the power of concurrency through independent processes, the default debug tools, and the power of hot code reloading. Don't miss the twist at the end.