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Re:NoMansSky: Update 1.3, Atlas Rises by tiglionabbit on Saturday August 12, 2017 @02:01PM (#14999018)
> Glitches allow travelers to explore the universe together

So it's actually going to have multiplayer? Actually what does this even mean?

Re:NoMansSky: Update 1.3, Atlas Rises by Shank on Saturday August 12, 2017 @02:12PM (#14999096)
No -- it's just communication and basic "hey, there is another person here with you." You still have separate worlds with separate elements and separate buildings. It's just letting you communicate.
Re:NoMansSky: Update 1.3, Atlas Rises by maplechori on Saturday August 12, 2017 @02:04PM (#14999038)
from the patch notes it says they are the first steps to accomplish that.
Re:NoMansSky: Update 1.3, Atlas Rises by Pica_soO on Saturday August 12, 2017 @02:37PM (#14999245)
I so do not envy the engineer who is pressured into hooking what is essentially two procedural generators, with the possibility for a alteration overlay together. If one mad guy alters a whole solar system into planet lava smileys..., how do you pack and transfer that information history on top of that, in real time...
Re:NoMansSky: Update 1.3, Atlas Rises by wmf on Saturday August 12, 2017 @02:50PM (#14999320)
This does work in Astroneer, but it was presumably designed for multiplayer from the beginning.
Re:NoMansSky: Update 1.3, Atlas Rises by cgb223 on Saturday August 12, 2017 @02:43PM (#14999276)
Why not just have one procedural generator for both players and send changes to and from a server where they both pull from?
Re:NoMansSky: Update 1.3, Atlas Rises by Pica_soO on Saturday August 12, 2017 @02:51PM (#14999323)
The story goes something like this- they in fact have the same procedural generator. Both work upon the same key- thus mountains and everything is in the same place, provided they use the same hardware or the code is protected against floating point deviations.

The problem is- where do you begin and end with that? If a player can modify a world, basically, every change has to be distributed.. you have a sort of highres minecraft on your hands. Without originally being intended to be this. How do you sync it, if multiple players join and merge a universe?

Re:NoMansSky: Update 1.3, Atlas Rises by je_bailey on Saturday August 12, 2017 @07:07PM (#15000537)
I would have thought something along the lines of an acyclic graph ala git.