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Re:NoMansSky: Update 1.3, Atlas Rises by cgb223 on Saturday August 12, 2017 @02:43PM (#14999276)
Why not just have one procedural generator for both players and send changes to and from a server where they both pull from?
Re:NoMansSky: Update 1.3, Atlas Rises by Pica_soO on Saturday August 12, 2017 @02:51PM (#14999323)
The story goes something like this- they in fact have the same procedural generator. Both work upon the same key- thus mountains and everything is in the same place, provided they use the same hardware or the code is protected against floating point deviations.

The problem is- where do you begin and end with that? If a player can modify a world, basically, every change has to be distributed.. you have a sort of highres minecraft on your hands. Without originally being intended to be this. How do you sync it, if multiple players join and merge a universe?

Re:NoMansSky: Update 1.3, Atlas Rises by je_bailey on Saturday August 12, 2017 @07:07PM (#15000537)
I would have thought something along the lines of an acyclic graph ala git.