Re:NoMansSky: Update 1.3, Atlas Rises
by cgb223 on Saturday August 12, 2017 @02:43PM
(#14999276)
Why not just have one procedural generator for both players and send changes to and from a server where they both pull from?
[ Parent
| on HN ]
The story goes something like this- they in fact have the same procedural generator. Both work upon the same key- thus mountains and everything is in the same place, provided they use the same hardware or the code is protected against floating point deviations.
The problem is- where do you begin and end with that? If a player can modify a world, basically, every change has to be distributed.. you have a sort of highres minecraft on your hands. Without originally being intended to be this. How do you sync it, if multiple players join and merge a universe?