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Re:Launch HN: Dropleaf (YC S17) – subscription service for i... by JVIDEL on Monday August 07, 2017 @02:13PM (#14949766)
What's the difference with playonjump.com?

TBH there wont be a "netflix for games" until the big ones sign up for that

And they wont since such a service would be a big pay cut from selling games for 60 bucks

Re:Launch HN: Dropleaf (YC S17) – subscription service for i... by VikramR on Monday August 07, 2017 @02:20PM (#14949835)
We think there's a few key differences: First - we're focusing on personalized curation, in other words, the content you get recommended to you will be based on your preferences.

Second - There's a whole host of technological and model difference that will allow us to be financially better for developers, and to include larger and more technologically demanding games.

And as far as that pay cut goes, I think you'd be surprised as to how much subscription revenue can add up over the year. After all, we won't be 5/month for very long at all. We've definitely seen more replayable games doing better - per user- than they would have on a traditional storefront.

When it comes to integrating those 60 dollar games though, we're going to need to make sure we're not re-creating the problem for the indies that we were trying to solve though.

Oh and, unlike jump, we're currently up and running ;) (sorry, couldn't resist)

Re:Launch HN: Dropleaf (YC S17) – subscription service for i... by stordoff on Monday August 07, 2017 @02:19PM (#14949824)
We're seeing the big companies move in that direction as well (Xbox Game Pass, EA/Origin Access, PSNow)
Re:Launch HN: Dropleaf (YC S17) – subscription service for i... by VikramR on Monday August 07, 2017 @02:21PM (#14949847)
Definitely - subscription means recurring revenue, which is a whole lot easier than having to sell individual copies of anything!

Even if you end up doing a little worse per-unit gross, chances are your COGS goes down a fair bit.