Re:Microsoft’s Monopoly Hangover
by pjmlp on Thursday July 27, 2017 @05:49AM
(#14863836)
Kind of, it had to with "WinDev vs DevTools relationship" I refer to.
Windows 7 was .NET based, Silverlight for apps and XNA for games, native code was only available to Microsoft partners.
Then the WinDev won the next round and we got WinRT, fully based on COM, based on the initial design of .NET before CLR was a thing (Ext-VOS).
As side effect XNA and Silverlight were killed, not even ported to WinRT, and as I mentioned for accelerated graphics the APIs were only exposed at C++ level.
Windows 7 was .NET based, Silverlight for apps and XNA for games, native code was only available to Microsoft partners.
Then the WinDev won the next round and we got WinRT, fully based on COM, based on the initial design of .NET before CLR was a thing (Ext-VOS).
As side effect XNA and Silverlight were killed, not even ported to WinRT, and as I mentioned for accelerated graphics the APIs were only exposed at C++ level.