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Re:A reality check for virtual headsets by yorwba on Friday July 07, 2017 @05:40AM (#14717170)
The same could be said about mobile phones. Take public transport and look around. Odds are most everyone is staring at their phone screen. Antisocial technology. You think if they could strap on a headset, ignore the strangers around them, and be in a virtual room together with their friends, they wouldn't do it?

If quality VR were available at a price point similar to a phone, comfortable to wear for hours at a time, I have no doubt many people would get one. If it also comes with quality AR, most will probably never take them off.

Re:A reality check for virtual headsets by zimpenfish on Friday July 07, 2017 @05:43AM (#14717174)
> Odds are most everyone is staring at their phone screen. Antisocial technology.

Except many of these people are using their phones to connect with other people. Literally the opposite of "antisocial technology".

Re:A reality check for virtual headsets by yorwba on Friday July 07, 2017 @06:24AM (#14717330)
That was kind of my point. Phones and VR are anti-social in that they allow you to ignore your current surroundings; but they are also pro-social in that they allow you to virtually interact with other people.

That's why I believe VR will become mainstream as soon as the technical challenges are solved, just like phones.

Re:A reality check for virtual headsets by chimprich on Friday July 07, 2017 @05:59AM (#14717234)
There's no reason why VR experiences shouldn't be social inside VR. Many of the available games are.