Re:A Startup Making Paper Out of Stone, Not Trees
by edem on Friday June 16, 2017 @05:16AM
(#14567589)
I would LOVE to read your stories. I am working on a simulation based game and stories like these are a great inspiration.
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Re:A Startup Making Paper Out of Stone, Not Trees
by eicossa on Friday June 16, 2017 @07:51AM
(#14568129)
> working on a simulation based game
> stories like these are a great inspiration
I'm sorry if I come across as stupid. I don't see the connection between these two assertions.
Re:A Startup Making Paper Out of Stone, Not Trees
by Crespyl on Friday June 16, 2017 @09:48AM
(#14568897)
Interesting stories can provide a useful framework for inspiration, setting goals, or looking at what "rule sets" are in play.
If it's intended to be a "simulate (a substantial part of) everything" game, the above stories suggest game elements such as different depths of snow, non-hostile wild animal interactions, animal pathing behavior in snow, tracks, and animal habits/routines.
Dwarf Fortress has for a long time used short stories to describe interesting interactions that the developers like, and then tried to add features to the game until similar events can just happen naturally.