Re:A Startup Making Paper Out of Stone, Not Trees
by Crespyl on Friday June 16, 2017 @09:48AM
(#14568897)
Interesting stories can provide a useful framework for inspiration, setting goals, or looking at what "rule sets" are in play.
If it's intended to be a "simulate (a substantial part of) everything" game, the above stories suggest game elements such as different depths of snow, non-hostile wild animal interactions, animal pathing behavior in snow, tracks, and animal habits/routines.
Dwarf Fortress has for a long time used short stories to describe interesting interactions that the developers like, and then tried to add features to the game until similar events can just happen naturally.
Re:A Startup Making Paper Out of Stone, Not Trees
by edem on Saturday June 17, 2017 @02:39PM
(#14577111)
Thanks for answering this to me. This is what I have in mind basically. I'm also working on something like Dwarf Fortress but a "lite" version which is more accessible.
If it's intended to be a "simulate (a substantial part of) everything" game, the above stories suggest game elements such as different depths of snow, non-hostile wild animal interactions, animal pathing behavior in snow, tracks, and animal habits/routines.
Dwarf Fortress has for a long time used short stories to describe interesting interactions that the developers like, and then tried to add features to the game until similar events can just happen naturally.