Re:Kerbal Space Program Acquired by Take-Two Interactive
by simonh on Wednesday May 31, 2017 @02:50PM
(#14454948)
Maybe, but I've got hundreds of hours of KSP under my belt and thought Gravity was fantastic. I'm a proud science and gamer geek, but feel that the urge to nit pick is the scourge of the geek community. I'll happily engage in a conversation about the compromises made in Gravity, it none of them spoiled the movie for me and I'm very glad it exists. If it makes movie goers more interested in Space and feel positively about space research and exploration, that's a wonderful thing.
Re:Kerbal Space Program Acquired by Take-Two Interactive
by milcron on Wednesday May 31, 2017 @02:57PM
(#14454994)
I think they were saying that Gravity, Interstellar, The Martian and The Expanse are all good examples.
Re:Kerbal Space Program Acquired by Take-Two Interactive
by ucarion on Wednesday May 31, 2017 @03:07PM
(#14455068)
I'm confused about this too. The Martian (at least the book) has good science throughout. But in Gravity, the space shrapnel is moving much faster than the ISS, yet has the same orbit as it. I don't think that's possible, from what KSP has taught me.
Re:Kerbal Space Program Acquired by Take-Two Interactive
by simonh on Wednesday May 31, 2017 @07:25PM
(#14456710)
I don't think it has the same orbit, I think it has a crossing orbit inclined relative to that of the space station. Imagine a belt of debris, much like the rings of Saturn, with the ISS on an orbit that passes through the ring twice on each orbit, on opposite sides of the planet.
Re:Kerbal Space Program Acquired by Take-Two Interactive
by skybrian on Wednesday May 31, 2017 @03:30PM
(#14455245)
It's all a matter of degree. The Martian also has creative decisions that the author semi-apologizes for because they made the plot work. (Such the idea that a windstorm on Mars could blow anything over.)
Re:Kerbal Space Program Acquired by Take-Two Interactive
by logfromblammo on Wednesday May 31, 2017 @06:07PM
(#14456312)
...relative to the usual "not even wrong" depictions that Hollywood screenwriters can crank out after barely passing high school physics.
Re:Kerbal Space Program Acquired by Take-Two Interactive
by TeMPOraL on Wednesday May 31, 2017 @06:45PM
(#14456515)
Yes, that's exactly what I meant.
Re:Kerbal Space Program Acquired by Take-Two Interactive
by hueving on Wednesday May 31, 2017 @02:54PM
(#14454971)
>Ant that seeing it done wrong is like a false note in music?
No, it's not the same because most movies are not meant to be a reproduction of the real thing.
Re:Kerbal Space Program Acquired by Take-Two Interactive
by kbenson on Wednesday May 31, 2017 @03:52PM
(#14455384)
No, but they are (usually) meant to be representative of the real thing, to the degree that it's recognizable. The more that representation diverges from reality, the more suspension of disbelief you'll bust for people that see it. Sometimes it can't be helped, or is one of a few things you are expected to take for granted for the plot, and that's generally okay with most people. Worse is when there's no real reason for it to be wrong except for lack of care. That's when it's really annoying.
One of the main gameplay mechanics is all about understanding orbital physics, and fiddling around with that for tens if not hundreds of hours will leave anyone with a grasp of it on an intuitive level.
Once the brain is that trained, is it so hard to believe that the process can take on an aesthetic experience? Ant that seeing it done wrong is like a false note in music?