One of the main gameplay mechanics is all about understanding orbital physics, and fiddling around with that for tens if not hundreds of hours will leave anyone with a grasp of it on an intuitive level.
Once the brain is that trained, is it so hard to believe that the process can take on an aesthetic experience? Ant that seeing it done wrong is like a false note in music?
No, it's not the same because most movies are not meant to be a reproduction of the real thing.
The people I know who shoot recreationally do get annoyed gun use in movies. Not "all movies are unwatchable", but OP specifically gave examples of movies he didn't object to. Sit down with a trap shooter and watch American Gangster - they'll probably grimace as the protagonist needlessly racks the gun over and over to make a cool noise.
If the rebuttal is "but that's real, not a game!", I think the point is being missed. Target shooting is not combat, after all. If someone spends hundreds of hours on a recreational version of something, they're that much more likely to be irritated by failures of research or realism.
It used to be very annoying to watch certain parts of movies when I was younger. Computers and the internet were treated so haphazardly, it was cause for celebration whenever a contemporary computer interface was shown that wasn't entirely bullshit. This isn't relegated to just these topics, I assume there's a wide swath of annoying Hollywood misrepresentations on topics where there's a sizable subculture, and interest enough to sometimes be included in popular media, but with enough obscurity to the general public that Hollywood can basically make up whatever they want about it and most people won't know any better. For example, I imagine a good majority of car chases and slides around turns probably look like crap to stunt and race drivers, professional and amateur.
The effects of this range fro harmless to possibly shifting popular consensus in harmful directions (I could argue that a lot of early fear regarding the internet was misplaced, and the expectations of the public were so off that it may have retarded some basic security awareness for some time).
The annoying part is that all too often it's just a small matter of knowledge that keeps the representation from matching reality, and the only thing that stopped it from happening was a lack of care on the director's part for the subject they were representing. That's what the real shame is, because how hard is it for a director to get someone to sit in and consult on those topics?
Suppressors are safety equipment, not badass silencers that let assassins shoot in near total quiet. But because the public only knows the movies, if you want to get a suppressor for your gun you need to pay 200 dollars. Imagine if we made it so you had to pay money to buy a muffler for your car, because Hollywood kept having cars with mufflers running dead quiet.
Or another one is bullet lethality. Handgun bullets make tiny holes in things without a lot of punch, so there is virtually no chance a single bullet from a pistol is going to knock a bad guy down. Maybe if you get very lucky and nail him in the precise right spot in the spine or brain, but otherwise he's still going to be alive and fighting for minutes or even hours. The police aren't putting 15 rounds into a suspect because they're dicks (well, they might be dicks I dunno) but because handgun bullets aren't very good at stopping people. You can only rely on volume of fire and hope you get a good shot to the central nervous system. Heck, even if you annihilate someone's heart the guy's still got about 10 seconds (called the 'dead man's ten') of useful oxygenated blood to work with before he's incapacitated - more then enough time for him to raise his gun and take you with him.
https://www.youtube.com/watch?v=msX4oAXpvUE
Computer/Hacker Movie inspired GUI: http://geektyper.com/
How about art with pretenses towards realism/naturalism (which is not all art, nor should it be) can be more enjoyable for living up to that? And learning something is not a hostile act of self-indulgent performance by the learner, even when that learning might change their perspective on a piece of entertainment media.
I believe that constantly seeing mega-structures fail incorrectly (e.g. CG buildings falling over) actually contributes to 911 conspiracy theories.
EDIT> It's also a cool feature / talking point. Uneducated person watches a space movie. "Huh, why is the ship pointing backwards, etc." <-- this can serve as a hook for learning.
The two biggest 911 conspiracy believers that I know are both involved in CGI for their day jobs.
Star Trek does lots of this with "inertial dampeners" and their "deflector shield". It's total handwaving, but at least they did it. It helps sell it, like "oh, ok, well... I guess that makes sense?"
Much like most movie and TV "hacking", or even basic programming is totally irritating (to the point it's a trope now). Same deal, different subject.
But there needs to be at least a cursory hand waving, and the hand waving and the resulting rules must be logical and not contradict each other.
Although hand waved premises can set up the plot (magic exists and there is a school for magic kids) it's not really fun when the plot is advanced by hand waving new things as they are needed, and the hand waving should preferably just be background things like moving from a spaceship to a planet or walking around in space - in a budget friendly way.
I personally have a problem with anti-gravity spaceships, unless the other technology is at least Star Trek-, Star Wars- or preferably even Culture level.
A fun game to play in most action movies is count how many shots are fired before the protagonist has to reload. I wish I had one of those magic magazines.
>no longer being able to watch most space movies due to frustration caused by the filmmakers not grokking basic orbital physics
Oh boy, this again. Are you not able to watch movies with guns because Rainbow Six taught you how guns work and now you're just too woke to suspend disbelief?
Something about this game causes people to feel the need to signal all their knowledge of science by putting down things for not being pure enough.