News for hackers. Stuff that matters.
Re:All AMD ThreadRipper CPU's will have 64 PCIe Lanes by floatboth on Wednesday May 31, 2017 @07:29AM (#14451646)
A GPU can use 16x 3.0 lanes, theoretically. In practice 8 lanes is enough, people have measured performance between 16x and 8x, it's almost the same.

SSDs use 4x, if you do buy an NVMe drive that is. (In my country, these things are TWICE as expensive as SATA SSDs lol)

Re:All AMD ThreadRipper CPU's will have 64 PCIe Lanes by shaklee3 on Wednesday May 31, 2017 @09:10AM (#14452169)
Maybe for games, but for cuda this is certainly not the case. Double the lanes is double the host to device bandwidth.
Re:All AMD ThreadRipper CPU's will have 64 PCIe Lanes by floatboth on Wednesday May 31, 2017 @01:53PM (#14454516)
"CUDA" is not a particular application. You could very well be doing something with CUDA that does extremely little data transfer to/from the host, but a lot of computation on the GPU. Like mining :D

Also, host to device can be bottlenecked by memory speed on either side.

Re:All AMD ThreadRipper CPU's will have 64 PCIe Lanes by shaklee3 on Wednesday May 31, 2017 @03:37PM (#14455275)
CUDA meaning GPGPU. All I was pointing out is that there is definitely a bandwidth doubling going from 8 to 16 lanes. It's used extremely often by people using the cards for compute. Mining may not have that issue, but deep learning and other applications do.
Re:All AMD ThreadRipper CPU's will have 64 PCIe Lanes by Klathmon on Wednesday May 31, 2017 @09:25AM (#14452272)
And even for games, the only reason it's not a difference is because game developers target less bandwidth between CPU and GPU so they don't use it all.

If we move to a future where every GPU has a lot more bandwidth then games would most likely start taking advantage of it.

Re:All AMD ThreadRipper CPU's will have 64 PCIe Lanes by TazeTSchnitzel on Wednesday May 31, 2017 @09:29AM (#14452298)
My current “gaming machine” is still using PCIe 1.0 and it doesn't look like it's proving much at all of a bottleneck, because why would it? The game loads most things into memory once and then the rest of the time it's just sending draw calls and maybe geometry updates.
Re:All AMD ThreadRipper CPU's will have 64 PCIe Lanes by ionised on Wednesday May 31, 2017 @10:44AM (#14452907)
How are you measuring this?