By your definition, on AI side we should add energy spent on creating AI and civilization that produced it.
The discussion is energy use at play time. For each given second, a certain number of joules are being used to compute a decision. That number as of today, in an unaided match, is independent of civilization's technological state.
That said, AlphaGo has seen a huge (10x?) gain in efficiency according to David Silver. Still far from a human but nonetheless very impressive drop in just a year.
Ke Jie is currently 19, so he has used an estimate of 670kWH for both his training set and playing his games.
Getting a machine to win that consumes less than 97W/H would be hard.
Taking a new machine and loading training data on it and having it win would be far less than 670kWH
97W, not 97W/h.
Watts is already "per hour", mind. Or per second to be precise.
In my understanding, power (instantaneous) is measured in W, but consumption needs to be integrated over time, thus the per hour part.
Did... you really just say that, about a process that requires not only a civilization, but one sufficiently decadent that it can afford to waste resources making silicon that turns burned coal into pointless game victories?
The machine has no health care costs and can play 24/7.
I think by your previous metrics, you should be counting the heathcare costs of the ops folks who run the hardware, and I guess the healthcare costs of their healthcare workers, ad nauseum.
I don't get the energy point. The machine has no health care costs and can play 24/7. Doesn't that count for something?
But your wish will come true. Go isn't a special snowflake. If you have an objective metric of success in a formal universe machines always win.