Re:The Making of Freeciv WebGL 3D
by tom_mellior on Sunday May 21, 2017 @10:05AM
(#14387350)
I used to love playing Freeciv, but whenever I touched it in the last few years, I found that it has become ridiculously hard. It feels like after a few rounds the other civilizations are already building King Richard's Crusade or whatever about 1000 BC, and a few rounds after that they get upset for no diplomatic reason, declare war, and wipe you off the map.
I'm sure some people like the challenge, but when I play games I do like to get a chance at winning :-)
So yes, it's really hard, which would be OK if there were settings that make it easier, but I for one can't find them.
Re:The Making of Freeciv WebGL 3D
by orionblastar on Tuesday May 23, 2017 @02:58AM
(#14399351)
I haven't played Freeciv in a while, but the AI only respects strength. Build lots of ranged units and a few mele units and a lot of mounted units to capture cities. AI is not smart enough to compete with a human player so they give it a lot of bonuses like more science points, etc. AI therefore cheats with rigged bonus points on dice rolls.
Re:The Making of Freeciv WebGL 3D
by xmichael99 on Sunday May 21, 2017 @12:11AM
(#14385658)
Not really as you can't play longer than like 100 turns because your browser will be so overloaded thanks to WebGL...
I want to like WebGL, but then I start comparing what I can do with it and the native languages I have on the same systems....
It doesn't even work properly on some OpenGL ES 3.x devices I own, while they work perfectly fine with the native games.
What exactly do you mean by the "one true strategy"?
Possibly infinite city sprawl (Smallpox): http://freeciv.wikia.com/wiki/City_smallpox
Is it still really, really hard unless you use the "one true strategy"?