News for hackers. Stuff that matters.
Re:How to Get into VR by Impossible on Wednesday May 03, 2017 @03:15PM (#14259087)
One issue with VR is the market is so small, the quality of even the best games is relatively low. Onward is basically made by one person, and although you cannot directly compare Onward's development with Rainbow 6 in 1998, mostly because of easy and cheap availability of 3D engines and assets, the original Rainbow 6 had a significantly larger team, budget and sold roughly 10x (https://en.wikipedia.org/wiki/Tom_Clancy%27s_Rainbow_Six_(vi... Onward has sold so far(http://steamspy.com/app/496240)...

This might be an unfixable flaw in the VR market, but really all of this stuff seems like good business opportunities to me. If what people want out of VR is cheaper, better hardware and better games, and there isn't a fundamental flaw with the concept of VR, of course.

Re:How to Get into VR by stale2002 on Wednesday May 03, 2017 @08:15PM (#14261425)
VR is the same as any other gaming market.

It is a two sided market, with a chicken and egg problem.

Gamemakers don't want to invest in a market with very few consumers, and consumers don't want to invest in a headset with very few games.

Re:How to Get into VR by JauntTrooper on Friday May 05, 2017 @01:27PM (#14275162)
Which is why console makers need to make a few blockbuster games to encourage adoption.

The Nintendo Entertainment System came with Super Mario Brothers and Duck Hunt at no additional cost. Sega made the Genesis and Sonic the Hedgehog.