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Re:Facebook Announces React Fiber, a Rewrite of Its React Fr... by Dylan16807 on Tuesday April 18, 2017 @09:48PM (#14144833)
Runtime checks don't stop you from doing heavy data processing or having microsecond-level response times. It seems like your objections fall into two categories. One is caused by it running in ring 3, which can be solved by correcting "anything" to "any user program". The other is moderate performance limitations that don't stop it from running full video game engines. Those may not be ideal but they won't stop you from running anything. Video games are among the most demanding things you can do in most ways. The single core of today is better than the multi core of a few years ago, and nobody claimed that those couldn't run all programs.
Re:Facebook Announces React Fiber, a Rewrite of Its React Fr... by johncolanduoni on Wednesday April 19, 2017 @12:17AM (#14145406)
The memory limits will definitely completely prevent you from running some real-world programs. Programs that don't fold well into a single threaded event loop are also a problem at the moment (including Unreal/Unity games that use background threads).

Also, unless you definition of "can run a game" includes "can run a game at 3fps" I'm pretty skeptical that the entire repitoire of games for those engines can make the jump to WebAssembly today.