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Re:Facebook Announces React Fiber, a Rewrite of Its React Fr... by johncolanduoni on Wednesday April 19, 2017 @12:17AM (#14145406)
The memory limits will definitely completely prevent you from running some real-world programs. Programs that don't fold well into a single threaded event loop are also a problem at the moment (including Unreal/Unity games that use background threads).

Also, unless you definition of "can run a game" includes "can run a game at 3fps" I'm pretty skeptical that the entire repitoire of games for those engines can make the jump to WebAssembly today.

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