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Re:Star Citizen developers intend to drop DirectX support an... by jamesfmilne on Sunday March 19, 2017 @11:30AM (#13907665)
"For one, all shaders would need to be converted from HLSL to GLSL, which could become quite a big task depending on the amount of shaders, and testing of all changes."

Ironically Microsoft have open-sourced a Clang-based HLSL compiler that could be used as a front-end for a Vulkan backend.

https://github.com/Microsoft/DirectXShaderCompiler

https://blogs.msdn.microsoft.com/directx/2017/01/23/new-dire...

Re:Star Citizen developers intend to drop DirectX support an... by overcast on Sunday March 19, 2017 @06:09PM (#13909971)
That's not irony, just circumstantial.
Re:Star Citizen developers intend to drop DirectX support an... by Nexxxeh on Sunday March 19, 2017 @06:20PM (#13910012)
I think the irony is in Microsoft, traditionally thought of as a "embrace, extend, extinguish" proponent, being the one providing an open-source tool facilitating escaping their own DirectX vendor lock-in.