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Re:AR.js: Efficient Augmented Reality for the Web Using ARTo... by greggman on Tuesday March 14, 2017 @01:47PM (#13869739)
I suppose I should just try (don't have an android ATM) but in the past, ever time I've tried one of these AR demos it requires basically perfect lighting. Nothing is ever stable, the thing being projected to match the world bounces around, disappears, jumps 10-30cm.

I'm rarely in a good lighting situation apparently.

Has this kind of thing gotten any better?

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