Re:AR.js: Efficient Augmented Reality for the Web Using ARTo...
by greggman on Tuesday March 14, 2017 @01:47PM
(#13869739)
I suppose I should just try (don't have an android ATM) but in the past, ever time I've tried one of these AR demos it requires basically perfect lighting. Nothing is ever stable, the thing being projected to match the world bounces around, disappears, jumps 10-30cm.
I'm rarely in a good lighting situation apparently.
Re:AR.js: Efficient Augmented Reality for the Web Using ARTo...
by foliveira on Tuesday March 14, 2017 @12:24PM
(#13868881)
Really cool.
I've tinkered with Augmented Reality in Android some years ago but all I got was a native module (actually ARToolkitPlus) and you'd send frames from the camera to it and it would identify markers and output the area where it was located in screen coordinates.
Re:AR.js: Efficient Augmented Reality for the Web Using ARTo...
by RangerScience on Tuesday March 14, 2017 @01:14PM
(#13869426)
AFAIK, ARTK doesn't do markerless. ARTK is owned by Daqri, and last I knew, Jerome was still working there; so I'd bet that it this integrates with the Daqri tracking cube (for markerless) before ARTK gets the feature. Mostly because, AFAIK, the cube exists and the pure software version doesn't.
I'm rarely in a good lighting situation apparently.
Has this kind of thing gotten any better?
See my question to HN here about this: https://news.ycombinator.com/item?id=13593193
I've tinkered with Augmented Reality in Android some years ago but all I got was a native module (actually ARToolkitPlus) and you'd send frames from the camera to it and it would identify markers and output the area where it was located in screen coordinates.
Once more really cool work on AR.js!