Re:Id as Super-Ego: The Creation of Duke Nukem 3D (2001) [pdf]
by howerj on Saturday March 11, 2017 @09:21AM
(#13845474)
The Serious Sam engine also had this capability: https://www.youtube.com/watch?v=8bmTUgySSyk, which I thought was pretty neat. I don't have any experience with Game design, but I thought this more dynamic behavior would've been more common? It certainly seems useful.
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