Re:Id as Super-Ego: The Creation of Duke Nukem 3D (2001) [pdf]
by howerj on Saturday March 11, 2017 @09:21AM
(#13845474)
The Serious Sam engine also had this capability: https://www.youtube.com/watch?v=8bmTUgySSyk, which I thought was pretty neat. I don't have any experience with Game design, but I thought this more dynamic behavior would've been more common? It certainly seems useful.
Not was the last. Obvisuly, the guy that wrote this on 2001, not know UnrealEd. The map editor for Unreal engines have this capability. Eventually, even map editors for classic DooM would have it (Check DoomBuilder for example)