One of the things that attracted me to Java was that I finally could write something where I could use 100% of language features and actually use it everywhere.
C++17 is around the corner, yet most embedded, mainframe and commercial UNIX vendors are between C++11 and C++14, in the few cases where they already support anything from C++14.
Then there are the UB and implementation defined differences across those compilers.
Now, across compiler vendors and versions it is hard
Having a good CI is a must though but it's not nearly as hard as porting an old codebase backwards.
For example, back then aCC wasn't even fully C89 compliant.
Of course when one uses the famous trio (gcc, clang, msvc) the world gets simplified a lot.
Sure if u write game engines, do it in C/C++. Embedded devices? Probably a good choice.
I work at a startup, and we only have a few devs. I share my C# code-base across the client/server/mobile platform and even cross-compile it to a few other lauinages in between. If i need speed, i just extern out to a C/C++ dll i need and get it (never need to). Or integrate a microservice in eralang.
C# is just like C++, to write fast code, u need to understand the hardware. Its just C#, the hardware includes the garbage collector.
Bingo. Those two things are exactly what I do professionally and as a hobby.
A very mature language, rapidly evolving, with an enormous volume of well proven libraries and tools, or a cutting edge, barely production level (with a breaking changes language), tiny library new toolset. And you question why someone doesn't just transition? Is that serious?
Oh no you didn't.
There's an argument to be made in Rust vs C++ but to my knowledge there hasn't been a breaking change in Rust since 1.0 and there's been a ton of work to keep it that way.
The key is, as you said, you aren't even sure there were ones. That's how we like to keep it, and that's part of where all that work goes. The rest goes into making sure nothing breaks accidentally :)
Trivial example: shortly after 1.15 was released, a new API was found to have a soundness hole, so a breaking change was made to fix it in 1.15.1.
I love Rust, and I've been trying to get a hobby project written in it - but it really stinks that I can't just rely on my distribution to keep dependencies up-to-date like I can something written in C or C++.