One reason why AI is being employed for some problems is based on what we know about human problem solving. For instance, a human could come up with a near-optimal solution to the Traveling Salesman problem in under a minute. Long before a computer could get even close. How is that happening? What are we doing that's so special?
Which makes me wonder if we could gamify NP-complete problems and use gamers to come up with better solutions. Like a game to lay out circuit traces, route delivery trucks, or organize a warehouse.
Random reinforcement (giving out not just merit based rewards but also random rewards) keeps people coming back but it's a higher goal than beating a raid boss in a game that 95% of the human population has never heard of.
see "How online gamers are solving science's biggest problems" - https://www.theguardian.com/technology/2014/jan/25/online-ga...
previous discussion: https://news.ycombinator.com/item?id=8815917
I've also found different games appeal at different times, I think they each answer different desires and I can often guess what I'm lacking by the kind of game I want to play - achievement, confidence, socialising, artistic outlet, aggressive outlet etc..
Perhaps in this way we can use games to realise things that we are lacking in our life so to find more constructive outlets or better life balance - or perhaps games are a beneficial occasional outlet for things like aggression.
I think many gamers would envy, and aspire to, your ability to have confidence in self-set learning goalposts. But rather than despair at not being able to do so, if they can sit down on their couch and be spoon-fed goals, a process to get there, and Steam Trophies when they do... and they are truly legitimately happy (a local rather than global maximum, to be sure, but who ever achieves the global maximum of happiness anyways?)... who's to argue against that?
Efforts like Khan Academy and Duolingo understand this dynamic; they break things down into achievable interim goals, with flashy rewards as you progress. But it's hard for serious learning apps to reach the mental intensity and dopamine release of, say, a successful boss fight. A company that can figure that out would do a lot of good for humanity... but why wouldn't they just be a game studio instead?