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Re:Apple proposes new web 3D graphics API by TazeTSchnitzel on Tuesday February 07, 2017 @08:00PM (#13594692)
> Microsoft isn't officially supporting Vulkan either

It's Microsoft's lack of official support for OpenGL on Windows that leads to WebGL implementations using of ANGLE translation to Direct3D, rather than direct OpenGL, right? So I assume we'd have the same situation for a hypothetical WebVulkan. Yes, Vulkan would be available on Windows with the right drivers, but the browsers wouldn't want to use it.

Re:Apple proposes new web 3D graphics API by ioquatix on Wednesday February 08, 2017 @02:22AM (#13596483)
I was under the impression that DX wasn't available out of the box either? That you'd need to install suitable drivers and a suitable runtime?
Re:Apple proposes new web 3D graphics API by pjmlp on Wednesday February 08, 2017 @03:01AM (#13596645)
Starting with Windows 7, DX became a platform component.
Re:Apple proposes new web 3D graphics API by ioquatix on Wednesday February 08, 2017 @05:02PM (#13602590)
Every time I install a game from Steam, it almost always re-installs the DX runtime for that specific game. Is there a reason for that?