They haven't even made a public statement.
And now we get the news that they are working on another API. It doesn't really matter that the new API is targeting a completely different market to Vulkan. It doesn't really matter that a WebVulkan can't really exist in the first place. It doesn't matter if this is probally the correct starting point for a NextGen web graphics API.
It doesn't even matter that the team at apple proposing this API is not the same team that would be responsible implementing Vulkan in OSX.
People just want Vulkan on MacOS and/or IOS.
The Apple employees posting in here posting some really interesting stuff, but it's all being drowned out by this noise that has little to do with the topic at hand.
Scads of this thread are giving me that signal loud and clear. Not HN at it's best.
Vulkan is great, but you need to think about the cross compatibility of the web.
If Vulkan took this long to adopt partially, how long do you think a new 3D + Web standard will actually take? My money's in 10 years.
"What a WebGL2 successor could look like and why it can’t be WebVulkan" - https://floooh.github.io/2016/08/13/webgl-next.html
See also the the author's sketch of a next-gen web graphics API on top of WebGL (https://floooh.github.io/2016/10/24/altai.html) which is (perhaps unsurprisingl) broadly similar to the sketch given the article (minus command queues, shader libraries, ...).