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Re:Apple proposes new web 3D graphics API by cmiles74 on Tuesday February 07, 2017 @06:29PM (#13594064)
I don't see why this would be the case. The vendors (i.e. NVidia) are providing the drivers, I see no reason why they would porposely cripple them.
Re:Apple proposes new web 3D graphics API by TazeTSchnitzel on Tuesday February 07, 2017 @08:05PM (#13594731)
It's the current reality with OpenGL on Windows, which is why Windows browsers do not implement WebGL with OpenGL, but rather by translating to Direct3D.

Maybe it'll be different for Vulkan, but that would be a surprise.

Re:Apple proposes new web 3D graphics API by Rusky on Tuesday February 07, 2017 @08:04PM (#13594716)
Because they have been doing so with OpenGL (an identical situation) for years.

Besides, "purposefully cripple" is inaccurate. They just put more effort into Direct3D because there's no reason to support OpenGL as fully.

Re:Apple proposes new web 3D graphics API by pjmlp on Wednesday February 08, 2017 @05:48AM (#13597316)
Including the SDKs, AMD and NVidia SDKs for a long time used to have better DirectX tooling than OpenGL.