Re:Generals.io Bot API: Build bots to play against humans
by arcticfox on Saturday February 04, 2017 @03:08AM
(#13566181)
I don't play the game, but this is an interesting discussion to hear you players cover. Are you sure it's not emphasizing strength over APM and not strength over strategy? (The description you give makes it seem like that)
Re:Generals.io Bot API: Build bots to play against humans
by popey456963 on Saturday February 04, 2017 @08:21AM
(#13566876)
This is really what the argument boils down to. Whether being able to move only once at a time could really be considered strategy or just mechanical skill.
Personally, I feel that this falls under the category of mechanical skill, because you can play just as well with this movement style as you can in the previous style, it just requires less ability to click and press a key exactly every 500ms.
I think the primary difference is now that moves can be infinitely queued, whereas in the past moving into an enemy's territory took time and concentration. Now, if I know where enemy cities are, I can order them to be attacked within a few seconds. Previously players were required to constantly expend time and concentration on each move, making multitasking and balancing a much more fine dance.
The new system tends to favor troop numbers above all, prioritizing strength over strategy. Before the update, if I had 2/3rds the troops of an average opponent by the time an 8v8 was down to a 1v1, I had about a 50% chance of winning. Now it's _maybe_ a 10% chance.