But I'll work on it. Thanks for the feedback!
Although I don't assume people would outright buy the game without trying first. Especially from a first time developer. So the free version is a necessity for me.
Anecdotal, but I believe this led to much less moaning and groaning from users, higher ratings, and a better overall experience (and yes, better returns)!
I don't like putting ads in the game. If nothing, it breaks the retro atmosphere I'm going for. But I also have the dream of doing game development for a living and have to make money somehow.
I'll try the paid method. I guess I couldn't imagine people willing to pay for something I do as a hobby for now.
I've struggled with this myself. While there might be some who aren't willing to pay, many people are willing to pay for something they get value out of. That said, the sheer number of terrible apps I've downloaded stops me from paying up front for an app from an unknown developer, but as I mentioned before, my bar is very, very low for the amount of use I need before I'm willing to pay $1 to remove ads or unlock the rest of an app.
I commented before about finding the ads annoying. But really, this is the crux of it. It completely breaks the experience, as I am playing a pixelized retro game and a modern looking clean ad appears on the screen.
Tangentially, why don't you consider also publishing the same game, but with a different art style. An art style that might be more relatable for kids these days (no idea which, just suggesting you research that).
This is the first time I've heard this suggestion. I will definitely consider this. Thank you!
Oooh once you go that route, you can make skins "unlockable" from gamer progress! That's always fun (if the rest is, too)
There are two good reasons that I can think of for this:
1. The content of some ads can be inappropriate, even in children's games.
2. Fear that an ad will lead to a purchase of some kind.
I think an IAP would be a good solution for you.
Seriously, using some free apps makes me feel like it's 1998 again with the "you are visitor number 1,000,000" and "your phone might have a virus - click here for free removal" ads. I would not be comfortable with a kid playing games containing ads like that.
I haven't downloaded the game yet, so I can't really say if your ads would bother me, but I hate ads so much that I'd gladly pay to get rid of them.
I'll release a paid version.
Don't sue me please :)
https://play.google.com/store/apps/details?id=com.ninjacrime...
Disclaimer: it is my side project
edit: I logged into the app. It seems my account has to be at least one week old to be able to share apps. I will do so when the week is up.
If there's a piece of art missing from the world. Make it yourself OK. Just because someone makes something a certain way, doesn't mean they are invalidating your world view. It's up to you to contribute.
I've been working on this game for about 3 years in my spare time. It's a simple puzzle game utilizing arithmetic operators. I made it using Unity3D. All the visual assets are made from scratch and the sound effects come from various free sound effect sites.
Although the idea is simple I've put a lot of effort into it to make it look polished. For example there is a day/night cycle which serves no other purpose than looking good :) City lights turn on and off, crickets chirp at night and birds tweet during the day. And lots of other details.
It is ad supported but ads are shown only after you've lost the game, not while you're playing. I hope you'll find it unobtrusive.
I know it may not be everyone's cup of tea but I'm very proud of it. I've finally released a personal project. I'd be very glad if you played it an gave me feedback. Also I'd be happy to answer any questions relating to the process of making and releasing the game if I'm able to do so.
Thanks!