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Re:Regaining control of your attention by johnchristopher on Friday January 13, 2017 @03:35PM (#13394462)
> Once again, cheap is better than free. Pay a few dollars and never get bothered again by ads or pay-to-play, but most importantly, you don't feel like you're being manipulated by a never-ending game that starts to feel much more like work than play.

But old school/classical ff games always have that grinding and levelling part where it also feels more like work than play. Games from before were also designed to be addictive (whether it was intentional or not).

Re:Regaining control of your attention by szatkus on Saturday January 14, 2017 @04:29AM (#13397676)
Almost no FF game (pretty sure the first one is an exception) requires grinding to complete. Usually if you need to grind to progress it means you're doing something wrong. Review your strategy and equipment then.
Re:Regaining control of your attention by yomly on Friday January 13, 2017 @07:52PM (#13396118)
Or just artificially enlongating the game. I quit the original FF when the story basically told me I would need to revisit the entire game's locales for some tenuous plot reason.
Re:Regaining control of your attention by michaelchisari on Friday January 13, 2017 @03:47PM (#13394556)
Sure, there's points where you grind experience, but it's towards the goal of finishing the game. Grinding experience and leveling up aren't the game itself.
Re:Regaining control of your attention by abakker on Friday January 13, 2017 @04:38PM (#13394930)
That is true, kind of, but grinding efficiently was probably the very first time I learned the lesson "work smart, not hard". There is a microcosm of reality in grinding which I think is why some of those games ultimately felt more rewarding than ones that omit it. I don't want the time I spent playing Diablo II back, it was worth it. I can't say the same for some other titles I've played.