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Re:VR by thenomad on Friday January 13, 2017 @02:24PM (#13393857)
The Vive chaperone tech is really good.

I've been developing with my living room as my VR space for months now - as well as getting other people in to playtest a physically intense, scare-heavy game requiring fast movement - and to date we've only had one even moderately close call with a controller nearly whacking my TV. And that was my fault for setting the chaperone bounds a bit optimistically.

Re:VR by madamelic on Friday January 13, 2017 @02:46PM (#13394078)
>And that was my fault for setting the chaperone bounds a bit optimistically.

I learned that the hard way.

They need to add a note to SteamVR: Don't make the edges directly against obstacles.