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Re:VR by evo_9 on Friday January 13, 2017 @02:18PM (#13393803)
I have played Left Hand Path a lot, very intense esp. the boss fight. I can't seem to complete the ruin sequence to get past the end of level one so I put that one on hold until it gets patched, I'm pretty sure I am doing the ruin sequence right... but yeah great Dark-Souls like experience in VR. Can't wait to see what From does in VR.

Climbly is good too but it's tough because you still have to move around with their locomotion technique and I find it quite vomit-y unfortunately the way it currently works.

Thrill of the Fight is on my list to check out this weekend... new release, looks great :)

Re:VR by thenomad on Friday January 13, 2017 @02:21PM (#13393833)
Oh, sorry to hear that! The end of that level does seem to stump people - I'm working on making it much more accessible.

If you'd like to either email me (email in my HN profile), reply here, or put up a post on the Steam forums (http://steamcommunity.com/app/488760/discussions/0/) I'd be more than happy to help you past that, as there's lots of good stuff beyond!

Climbey - yeah, the locomotion does get a little nausea-inducing :( I'm bulletproofed to it after months of VR development!

Re:VR by evo_9 on Friday January 13, 2017 @02:24PM (#13393859)
Oh great, thanks man! And I have to tell you it's impressive as hell what you have create with Left Hand Path esp. considering you are a single developer. Simply amazing man! I will definitely take you up on your offer this weekend.
Re:VR by thenomad on Friday January 13, 2017 @02:32PM (#13393955)
Thank you! It's been a very fun and rewarding shift in career from what I was doing before. Glad people are enjoying my work!

And please do! We'll get you on the path through the Well again...

Re:VR by celticninja on Friday January 13, 2017 @02:26PM (#13393889)
What background did you have before you went into VR? Anywhere you would point beginners who want to get started?
Re:VR by thenomad on Friday January 13, 2017 @02:31PM (#13393940)
I've been making Machinima films using game engines for the past 20 years or so, including working with people like EA, the BBC, et al.

(I'm actually the guy who coined the word "Machinima", with a colleague, because we needed a better way to describe what we did than "Quake Movie".)

So I had a lot of game engine experience before I jumped in.

As for beginners getting started: Unity, Unity, Unity. Grab Unity and start learning - you can get a simple VR experience going in a fairly minimal timeframe.

Re:VR by evo_9 on Friday January 13, 2017 @02:53PM (#13394141)
Do you mostly use Blender to create the actual environments? I've started to do a little reading on this stuff too and it's a daunting hill to climb coming from primary a web-dev background (at least I know C# like the back of my Left Hand haha couldn't resist...).
Re:VR by thenomad on Friday January 13, 2017 @03:06PM (#13394246)
I'm mostly using the Unity level editor, in actual fact, although I use 3D Studio Max for my detailed 3D modeling when I need to.

The Unity editor's very powerful, and you can extend it with tools like ProBuilder and Gaia, which are all available in the Unity Asset Store.

(I heartily recommend both of those for simple geometry creation and landscape creation, respectively.)

I've been coming at it the other way - I know game engine graphics and assembly like the back of my sinister hand, but I've been on a rapid C# learning curve :)

Re:VR by richard___ on Saturday January 14, 2017 @05:31PM (#13400963)
Just wondering what tools or techniques should you specifically learn to make VR games in Unity? I can make desktop games in Unity, is a VR game just like a FPS with different physical controls?
Re:VR by mhomde on Friday January 13, 2017 @07:06PM (#13395916)
From another Quake veteran big kudos for Quake Done Quick(er). The good old days :)