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Re:Introducing Inferno 1.0 by wsh91 on Thursday January 05, 2017 @03:45PM (#13331224)
Was I the only one who saw the title and thought of https://en.wikipedia.org/wiki/Inferno_(operating_system)?
Re:Introducing Inferno 1.0 by tonyjstark on Thursday January 05, 2017 @04:47PM (#13331728)
Absolutely. I was confused by the version number but otherwise happy to see something happening with Inferno. Then the disappointment...
Re:Introducing Inferno 1.0 by expression100 on Thursday January 05, 2017 @04:49PM (#13331743)
Thankfully it wasn't about the movie – that certainly was a disappointment!
Re:Introducing Inferno 1.0 by gpapilion on Thursday January 05, 2017 @04:43PM (#13331704)
That was exactly what I thought. I was interested to hear about further Plan 9 developments.
Re:Introducing Inferno 1.0 by expression100 on Thursday January 05, 2017 @04:48PM (#13331735)
There's a lot of traction for Inferno – the JavaScript UI library lately, so I was pretty sure this had nothing to do with the OS. It's a shame the operating system couldn't have a nice logo like the JavaScript library though!
Re:Introducing Inferno 1.0 by inetsee on Thursday January 05, 2017 @04:23PM (#13331527)
Yes. It might help if they referred to it as Inferno-UI.
Re:Introducing Inferno 1.0 by niftich on Thursday January 05, 2017 @05:26PM (#13332023)
There was a good interview [1] with Dominic, the author, a month ago, where he covered much of the design rationale behind Inferno. And he's on HN [2], and his comments often offer valuable insight as well. In a strange twist, he also just joined Facebook to work on React [3], so some of his ingenuity will find its way into React in the future. Meanwhile, Inferno is now run by a team of core committers [4].

[1] https://news.ycombinator.com/item?id=13160757 [2] https://news.ycombinator.com/threads?id=trueadm [3] https://twitter.com/trueadm/status/813313438759919616 [4] https://github.com/orgs/infernojs/people

Re:Introducing Inferno 1.0 by Akkuma on Thursday January 05, 2017 @05:54PM (#13332234)
Dominic seems like a truly awesome guy. He also frequents /r/javascript. What I hope is that eventually Inferno can be entirely replaced with React and the teams merged. Right now though the two are similar enough to not stop someone from moving back and forth (especially when Inferno offers a React shim), but are different enough to warrant their own existences.
Re:Introducing Inferno 1.0 by ohstopitu on Thursday January 05, 2017 @04:28PM (#13331575)
As a beginner to JS frameworks (and a medium proficiency), is it advisable to skip React and target to learn Inferno instead?
Re:Introducing Inferno 1.0 by badthingfactory on Thursday January 05, 2017 @04:44PM (#13331710)
For learning purposes, I would advise sticking with React. Being more mature, you'll likely be able to find answers to your questions more easily. Pluralsight, for example, has lots of great courses on React but none on Inferno. Knowledge will be highly portable between the two so if you find a need to switch over to Inferno at some point you won't have any trouble.
Re:Introducing Inferno 1.0 by untog on Thursday January 05, 2017 @04:41PM (#13331686)
No. But the good news is that Inferno is extremely API-compatible with React (deliberately so, and has an inferno-compat package to help further) so should it stick around and continue to be this much more performant than React, switching should be relatively easy.
Re:Introducing Inferno 1.0 by pjmlp on Thursday January 05, 2017 @05:13PM (#13331927)
Yes, because in a few months it will be topping the HN headlines on how everyone is porting their applications to it.
Re:Introducing Inferno 1.0 by aarpmcgee on Thursday January 05, 2017 @08:20PM (#13333135)
I think that seems unlikely, if only for the fact that React has a path for developing native apps. Writing shared business logic in Redux and allowing both DOM and RN seems like a slam dunk to me.
Re:Introducing Inferno 1.0 by pjmlp on Friday January 06, 2017 @01:11AM (#13334340)
I was being sarcastic.

In any case RN isn't something I would ever use, given the choice for writing native applications.

Re:Introducing Inferno 1.0 by sntran on Thursday January 05, 2017 @09:30PM (#13333443)
Yep. It's an unfortunate that Inferno is not for native app. If it did, I would switch in a heart beat.
Re:Introducing Inferno 1.0 by cc81 on Thursday January 05, 2017 @05:19PM (#13331972)
No, stick with React.
Re:Introducing Inferno 1.0 by themihai on Thursday January 05, 2017 @05:31PM (#13332059)
JS Frameworks become obsolete within a year (2 years at most) so you should learn what you like most. The community and documentation available should be a big plus.
Re:Introducing Inferno 1.0 by untog on Thursday January 05, 2017 @05:34PM (#13332080)
React was first released in 2013 and I don't see it disappearing any time soon.
Re:Introducing Inferno 1.0 by nkkollaw on Friday January 06, 2017 @10:33AM (#13337021)
Released, but it didn't get popular until recently, definitely less than 2 years ago.

I personally think people will start switching to Polymer en masse when Google is done rebuilding YouTube with Polymer.

Re:Introducing Inferno 1.0 by StavrosK on Thursday January 05, 2017 @05:49PM (#13332186)
In the GP's defense, that's what we thought about Angular two years ago.
Re:Introducing Inferno 1.0 by aarpmcgee on Thursday January 05, 2017 @07:52PM (#13332952)
Angular is still around.
Re:Introducing Inferno 1.0 by themihai on Thursday January 05, 2017 @07:56PM (#13332991)
Which Angular? Is Angular 2 really the same framework?
Re:Introducing Inferno 1.0 by aarpmcgee on Thursday January 05, 2017 @08:17PM (#13333122)
I think you make a good point. I personally don't care much about Angular and I don't see myself ever using it. But it is still in heavy use, which was the only point I was attempting to make.
Re:Introducing Inferno 1.0 by expression100 on Thursday January 05, 2017 @03:11PM (#13330893)
Great work! I'm so excited to use Inferno now it's finally out of beta and stable :)
Re:Introducing Inferno 1.0 by hectorchong on Thursday January 05, 2017 @03:27PM (#13331042)
excellent!