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Re:Valve fined for poor customer service by unsquare on Wednesday December 28, 2016 @12:09AM (#13268552)
Valve where advertising laws don't apply to you.

http://i.imgur.com/N3dEPjE.jpg

The image above doesn't do justice to how bad the experience is as a customer, the tv show is already released in the US, but they make international customers wait to watch it. ( after buying it as if it was fully released ) and of course customer support tells you to post in the forums for help...

Re:Valve fined for poor customer service by tomnipotent on Wednesday December 28, 2016 @12:32AM (#13268654)
Valve doesn't get to decide how content creators set regional distribution policies anymore than Netflix, Youtube, or Hulu does. This problem exists across all similar platforms.
Re:Valve fined for poor customer service by unsquare on Wednesday December 28, 2016 @12:51AM (#13268717)
I've actually contacted the Studio first and they threw the ball back at Valve/Steam :)

Neither even acknowledge the region locking. ( to be fair, customer support doesn't know any of that )

Re:Valve fined for poor customer service by beedogs on Wednesday December 28, 2016 @06:20AM (#13269845)
And as usual, piracy wins.
Re:Valve fined for poor customer service by izacus on Wednesday December 28, 2016 @06:29AM (#13269872)
Of course they decide! They're the storefront owners! They implemented and supported legion locking on their storefront and they dictate the terms under which the software is distributed.

They can easily decide that they won't carry region-locked software (they didn't). They can easily decide to fix their broken storefront to not show misleading and false data (they also didn't).

Re:Valve fined for poor customer service by tomnipotent on Wednesday December 28, 2016 @07:41PM (#13274914)
>> They can easily decide that they won't carry region-locked software

Unless you're Netflix or HBO, few business have the resources to release a video product in multiple markets. It requires translation (subtitle or audio), marketing & advertising, financing, distribution, customer service, and many other invisible functions required to run a business. When you're a ~20 person studio, that's a little out of your budget.

This often requires working with a separate distributor in each market that can provide those services, including taking on the financial risk of distribution in exchange for profit share.

In most cases Steam is just a naive distribution platform and the last step in the "supply chain". It has VERY little impact on the overall success of the project, but helps simplify "last mile" distribution by getting the final product into the hands of customers - only instead of DVDs being shipped across the country in trucks to CostCo, we have Steam.

>> They can easily decide to fix their broken storefront to not show misleading and false data (they also didn't)

The responsibility is on the business managing a Steam account to ensure this data is accurate, not Valve. Same system is at work with the Apple, Microsoft, and Google app stores.