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Re:WebRTC: the future of web games by omginternets on Tuesday December 27, 2016 @03:01PM (#13265766)
All I know (and this may not be relevant to you) is that WebRTC (can? will?) bypass Tor.
Re:WebRTC: the future of web games by k__ on Tuesday December 27, 2016 @03:03PM (#13265783)
All I read was that it can directly connect two PCs, even if they are behind a NAT, which sounded like a cool idea at first.

But having random sites doing this, didn't feel right to me.

Re:WebRTC: the future of web games by MichaelGG on Tuesday December 27, 2016 @03:17PM (#13265860)
The real issue is that WebRTC ignores your proxy settings. This is obviously incorrect behaviour.

Also there's no reason to allow silent P2P connections.

Re:WebRTC: the future of web games by cjbprime on Tuesday December 27, 2016 @04:09PM (#13266202)
If you're thinking of the bug that exposed private IP addresses to the browser, it was fixed years ago.
Re:WebRTC: the future of web games by pmontra on Tuesday December 27, 2016 @05:52PM (#13266940)
It's not fixed, see your addresses at https://www.privacytools.io/webrtc.html
Re:WebRTC: the future of web games by pthatcherg on Tuesday December 27, 2016 @06:31PM (#13267225)
If you want to force all traffic through a proxy, you must enable it using an extension, such as this one:

https://chrome.google.com/webstore/detail/webrtc-network-lim...

Re:WebRTC: the future of web games by lallysingh on Tuesday December 27, 2016 @04:42PM (#13266440)
There isn't a solid UDP proxying story for browsers, generally.
Re:WebRTC: the future of web games by omginternets on Tuesday December 27, 2016 @05:04PM (#13266594)
Is there a technical reason for this?
Re:WebRTC: the future of web games by ronsor on Tuesday December 27, 2016 @07:11PM (#13267437)
Yes: it's not possible. Neither Socks(Tor) nor HTTP proxies forward udp. Only VPNs - which is an OS-level configuration (normally anyway)