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Re:Super Mario Run by ronnier on Thursday December 15, 2016 @10:36PM (#13190860)
I tried it and didn't enjoy it. It largely comes down to tapping the screen when you want to jump... nothing else. Not having a real controller cripples this type of game.
Re:Super Mario Run by RussellDussel on Friday December 16, 2016 @12:08AM (#13191214)
> Not having a real controller cripples this type of game.

I disagree, this type of game is perfect for a touch screen. All you need to do is tap anywhere you like on the screen, you get all the tactile feedback you need.

Re:Super Mario Run by Kiro on Friday December 16, 2016 @04:03AM (#13192009)
Personally I love one button games so I don't see that as a negative at all.
Re:Super Mario Run by jly on Friday December 16, 2016 @12:45PM (#13195116)
I also disagree. I think they designed a great game for the only kind of interface possible on a small phone, which is tapping the screen. I don't play any phone games so maybe there are others that are similar, but this one is super polished and I'm enjoying it a lot.
Re:Super Mario Run by kin on Friday December 16, 2016 @01:47PM (#13195635)
I disagree. For the form factor this is the perfect game. If you wanted to play a Mario game on a portable device, you can invest in a 3DS. But for mobile games, these controls are perfect and tight. I've played dozens of games on my iPhone w/ a digital joystick and I am very happy w/ their decision to go with a tap control.
Re:Super Mario Run by bottled_poe on Thursday December 15, 2016 @11:13PM (#13191013)
And yet, watch this game generate $1B.
Re:Super Mario Run by majortennis on Friday December 16, 2016 @12:13PM (#13194780)
I assumed as when the runners in the advert jumped it made the coin nose that would be what happened in the game , jump IRL to jump in game that would have been cool
Re:Super Mario Run by shard972 on Thursday December 15, 2016 @10:41PM (#13190878)
So flappy bird?
Re:Super Mario Run by joezydeco on Thursday December 15, 2016 @10:45PM (#13190890)
Re:Super Mario Run by statictype on Thursday December 15, 2016 @11:20PM (#13191041)
Canabalt was a great game but this is nothing like Canabalt.

There is quite a bit of ingenuity and thought that went into making a game with a single user interaction (tap on the screen) but with also a fair degree of sophistication and strategy/decision making.

I've only played through about 6 levels and am impressed by the game play mechanics they have introduced with a limited interaction model.

My only wish is that it were a little faster.