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Re:Von Neumann Defense Force source code is now available by lucio on Monday November 28, 2016 @09:30AM (#13055569)
I will be useful to know the reasons why it was abandoned
Re:Von Neumann Defense Force source code is now available by Angostura on Monday November 28, 2016 @09:43AM (#13055654)
Here you go http://hannobraun.de/vndf/news/von-neumann-defense-force-is-...

>Von Neumann Defense Force was a huge effort, and even though I had high hopes for a while, there never was a great chance of any return, financial or otherwise. I still wanted to do it though. I wanted to work on it, because I knew a game like this needed to exist.

>But at some point, I lost that sense of purpose. That question, why this game needs to exist, I can no longer answer it. Without that answer, there's no point in continuing.

Re:Von Neumann Defense Force source code is now available by Kenji on Monday November 28, 2016 @09:32AM (#13055581)
Most projects are abandoned because the main developer (and often, the only one) either gets bored with the project or has to focus on other, more pressing, real life issues.
Re:Von Neumann Defense Force source code is now available by ahazred8ta on Monday November 28, 2016 @03:11PM (#13057996)
>real life

That's the big drafty room with the blue ceiling, amirite???

Re:Von Neumann Defense Force source code is now available by Kenji on Monday November 28, 2016 @03:25PM (#13058093)
Yeah, and in the center of your perspective, there's this fleshbag that requires maintenance and downtime every day. Annoying stuff ;)
Re:Von Neumann Defense Force source code is now available by webmaven on Tuesday November 29, 2016 @11:37AM (#13064087)
It is worth noting the fidelity of the physics engine, the unsharded "persistent open world" architecture, and the incredible resolution of the graphics engine (effectively infinite even on generic hardware) are quite astonishing.

That said, I fail to see why expending so much effort to make NPCs indistinguishable from other players makes any sense in service of such incredibly boring storylines, or why there is so much finicky grinding that has to be done just to maintain a PC's rank, much less actually try to advance before dying of old age. To add insult to injury, apparently you only get one life, and once it's done, that's it (and they back this restriction with some truly diabolical system fingerprinting that as far as I know no-one has been able to spoof).

It's a really strange mix of technical tour-de-force (how the heck did they do that?) and utter banality (why the heck would they do that?).