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Re:Google Earth VR by rubicon33 on Wednesday November 16, 2016 @01:06PM (#12969614)
Of course. Only available on the HTC Vive.

I regret my oculus rift purchase.

Re:Google Earth VR by leoc on Wednesday November 16, 2016 @07:25PM (#12973011)
There's already a hack for it https://www.reddit.com/r/oculus/comments/5dcgts/how_to_remov... , and it's likely to be enabled for the Rift when Touch is released.
Re:Google Earth VR by rubicon33 on Wednesday November 16, 2016 @10:38PM (#12974021)
awesome, thank you
Re:Google Earth VR by haydenlee on Wednesday November 16, 2016 @03:56PM (#12971434)
It's built on SteamVR so it supports Oculus natively (edit: however Google has added a software check to Google Earth VR to block any other headset, which I imagine they'll remove once Oculus Touch launches). Since you don't need hand controllers for the guided tours it should still be a pretty good experience. And Oculus Touch in 3 weeks will allow for the full experience. As an early Touch owner I think a lot of Vive owners will be regretting their purchase.
Re:Google Earth VR by shostack on Thursday November 17, 2016 @02:07AM (#12975080)
I haven't tried the Vive but I recently tried the Touch the Microsoft store at Stanford mall. Annoyingly enough they had a Vive in a glass display but didn't have both available to demo simultaneously.

The experience in that wizard duel game was pretty immersive, and it was cool to kind of be able to wiggle your fingers. How would you compare the oculus experience to the Vive given that it still isn't room scale VR?

Re:Google Earth VR by thearn4 on Wednesday November 16, 2016 @01:20PM (#12969749)
FWIW, I use both and vastly prefer most things on the rift (especially flight and driving sims).

The room-scale experiences on the Vive are fantastic and definitely the direction this tech will go, but the majority of the SteamVR experience are... unpolished? That's the best way i can describe it. SteamVR itself is also extremely buggy, but I've also had USB 3.0 issues on the Rift, so there are some issues on both platforms.

But flight sims feel extremely natural (DCS World and Elite:Dangerous in particular), especially with Rift's ASW.

Re:Google Earth VR by rubicon33 on Wednesday November 16, 2016 @10:38PM (#12974020)
Thanks, this is slightly reassuring. I'm honest when I say, I've really worried that I made the wrong decision when I purchased the oculus. Hopefully once my Touch controllers arrive, I'll feel less so.

Any other recommendations you have for games on the Rift? I've been playing Obduction and, it's pretty cool... Definitely spent the most time on that game compared to any other.

Re:Google Earth VR by davidjnelson on Wednesday November 16, 2016 @02:16PM (#12970392)
Vive takes some fiddling. Make sure the lighthouses are secure and try a usb2 port. Those fixed it for me. And camera 60->30fps or off, maybe Bluetooth auto shut off also off.
Re:Google Earth VR by oopsies49 on Wednesday November 16, 2016 @02:03PM (#12970226)
Steam vr recently added asynchronous reprojection.
Re:Google Earth VR by russelldc on Wednesday November 16, 2016 @05:15PM (#12972097)
SteamVR's implementation is equivalent to ATW, but not Oculus' new ASW.
Re:Google Earth VR by TwoBit on Thursday November 17, 2016 @12:29AM (#12974626)
And Vive reprojection doesn't work on AMD hardware, unlike Rift.
Re:Google Earth VR by TwoBit on Thursday November 17, 2016 @12:27AM (#12974615)
The Rift has better apps in general than the Vive, so you're fine. This will come to Rift and others in time.