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Re:Wind Waker Graphics Analysis by Jasper_ on Friday November 11, 2016 @11:32PM (#12936613)
I'm aware of TEVs -- I did write http://magcius.github.io/bmdview.js/bmdview.html after all, which compiles TEV back into GL shaders :)

My point was more that TEVs can't modify texture coordinates, since texcoordgen happens before the TEV stage. TEVs only specify how to blend vertex colors, texture samples, game-set registers and lighting results together using configurable formulas.

Re:Wind Waker Graphics Analysis by kayamon on Saturday November 12, 2016 @12:03AM (#12936685)
It's been a while, but I seem to remember there was an additional indirect texture unit for doing just this kind of stuff.
Re:Wind Waker Graphics Analysis by delroth on Saturday November 12, 2016 @07:54AM (#12937627)
He mentioned this already:

> the only method of texture warping is INDTEXMTX, which was only used for the heat effects in Dragon Roost Cavern