Re:Open-Source 3D Graphics Design: Where to Begin
by riskable on Monday November 07, 2016 @07:34PM
(#12896607)
The fbx exporter can be tricky... Make sure you have your whole model selected before exporting and also switch from cycles rendering to Blender engine before export.
I found those two things fix missing stuff in exports of all kinds =)
I found those two things fix missing stuff in exports of all kinds =)