Re:Open-Source 3D Graphics Design: Where to Begin
by valine on Monday November 07, 2016 @04:06PM
(#12895087)
You'd probably have more luck asking this on blender stack exchange or blender artists. Here's what I found after a quick google search. It looks pretty similar to your question:
http://blender.stackexchange.com/questions/5525/animated-obj...
Re:Open-Source 3D Graphics Design: Where to Begin
by riskable on Monday November 07, 2016 @07:34PM
(#12896607)
The fbx exporter can be tricky... Make sure you have your whole model selected before exporting and also switch from cycles rendering to Blender engine before export.
I found those two things fix missing stuff in exports of all kinds =)
I'm trying to import this simulation (https://www.youtube.com/watch?v=epyqHzoCxa0) without the camera view and the background image.
Thanks.