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Re:Open-Source 3D Graphics Design: Where to Begin by swipecity on Monday November 07, 2016 @02:42PM (#12894273)
Hi, you seem to know blender quite well, I'm trying to export an fbx file into unity 3d, but when I import it, it's not the rendered model, it's just the solid view model, not animated... :/

I'm trying to import this simulation (https://www.youtube.com/watch?v=epyqHzoCxa0) without the camera view and the background image.

Thanks.

Re:Open-Source 3D Graphics Design: Where to Begin by valine on Monday November 07, 2016 @04:06PM (#12895087)
You'd probably have more luck asking this on blender stack exchange or blender artists. Here's what I found after a quick google search. It looks pretty similar to your question:

http://blender.stackexchange.com/questions/5525/animated-obj...

Re:Open-Source 3D Graphics Design: Where to Begin by riskable on Monday November 07, 2016 @07:34PM (#12896607)
The fbx exporter can be tricky... Make sure you have your whole model selected before exporting and also switch from cycles rendering to Blender engine before export.

I found those two things fix missing stuff in exports of all kinds =)