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Re:Every Version of Voxel Quest by Eiriksmal on Sunday November 06, 2016 @12:23AM (#12883493)
Dwarf Fortress + Voxel Quest would only run on supercomputer clusters deep inside university research centers. But those 1-2 brave souls to get it working would surely experience the ultimate of pleasures.
Re:Every Version of Voxel Quest by pault on Sunday November 06, 2016 @01:54PM (#12886463)
I've been wanting a voxel quest DF client since I first saw voxel quest on HN. Does the voxel rendering really add that much overhead? I assumed that the majority of the rendering would be offloaded to the GPU, allowing the CPU to continue choking on how many well crafted tables the dorfs have seen today vs. the condition of their socks.
Re:Every Version of Voxel Quest by gavanwoolery on Sunday November 06, 2016 @02:30PM (#12886629)
Most of the versions rely more heavily on the GPU. The fluid simulation runs on the CPU and is actually quite intensive (no surprise there). The most recent version uses the CPU to generate voxels, although it is also the least "stable" version and most people probably won't use it, but it is also the most flexible version (no GPU shader instruction limit, easier to run offline, etc).