Re:Every Version of Voxel Quest
by gavanwoolery on Sunday November 06, 2016 @02:30PM
(#12886629)
Most of the versions rely more heavily on the GPU. The fluid simulation runs on the CPU and is actually quite intensive (no surprise there). The most recent version uses the CPU to generate voxels, although it is also the least "stable" version and most people probably won't use it, but it is also the most flexible version (no GPU shader instruction limit, easier to run offline, etc).
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