> Because most people using linux on the desktop (thus the development target) value functionality over aesthetics.
I know that is what drove me away.
Most just want a window manager for xterms.
Designers get bashed because they don't know what people want.
Performance on GUIs gets bashed, because what matters is doing xterms over remote X connections.
Re:Switching from macOS: The Basics
by deadbunny on Wednesday November 02, 2016 @09:35AM
(#12854487)
> Most just want a window manager for xterms.
Glances at 2nd and 3rd monitors
Well I can't argue there.
To hell with it, we need a shell which can handle multiple displays and scale tmux on them! :)
>value functionality over aesthetics.
Not much in that department, either. Nothing that beats the proprietary software staples, especially for creatives, that I happen to use: no Cubase, Pro Tools, Photoshop, Premiere, etc. Lots of apps ranging from "close but no cigar" to "why even try?".
If you're a developer, almost all the killer apps support Linux first. But you're right that this is the deal breaker
I am a developer and most of my killer tools have their place on macOS and Windows.
Re:Switching from macOS: The Basics
by Daishiman on Wednesday November 02, 2016 @03:39PM
(#12858531)
Compiling or getting the latest version of any kind of CLI dev tools on either platforms is considerably more difficult than Linux.
Not all developers care about UNIX CLI tools.
I care about CLI tools developed for macOS and Windows in mind, that take advantage of the respective OS APIs.
Re:Switching from macOS: The Basics
by santaclaus on Wednesday November 02, 2016 @03:15PM
(#12858305)
LLVM and vim work amazingly well on OS X.
Do I like it when things are pretty? Sure.
Do I need them to be pretty to get shit done? No