News for hackers. Stuff that matters.
Re:The Tech Bubble Didn’t Burst This Year by ethanbond on Friday October 21, 2016 @07:32AM (#12759533)
Uhhh no it's not. There is a clear need and market demand for more efficient cars. The Tesla issue is one of cost, which Tesla has been doing a good job of slowly knocking down.

Contrast this with a device that pretty much no one wants, and everyone agrees is either humorously nerdy or frighteningly dystopic.

Re:The Tech Bubble Didn’t Burst This Year by sergiosgc on Friday October 21, 2016 @07:39AM (#12759563)
Hindsight is always 20-20. Back before Tesla's success, it wasn't as clear as you paint it: http://www.pcmag.com/article2/0,2817,2415070,00.asp
Re:The Tech Bubble Didn’t Burst This Year by ethanbond on Friday October 21, 2016 @08:05AM (#12759670)
Where did I say anything about Tesla's success? I said that the need for a more efficient car was clear. There was a clear need and Tesla is one attempt (which has been shockingly successful) to fill that need. Contrast this to VR which... what exactly is the problem?

Individual implementations (Tesla/Leaf vs Vive/Rift) aren't the topic here. It's that both Tesla and Leaf were solving a problem nearly everyone agrees was there. What is VR solving?

Also your own linked article talks about how great Tesla is, how serious the need for something like it is, and then says "the only thing is it costs $94,000." So basically reiterating my point.

Re:The Tech Bubble Didn’t Burst This Year by wolfgke on Friday October 21, 2016 @08:22AM (#12759768)
> Contrast this to VR which... what exactly is the problem?

One can be successful company without solving a concrete problem (that existing products have), but simply producing something people want - in particular in entertainment sector.

And I admit: I would the much more immersive applications that VR offers. I also would love to experiment with building/"playing" completely new kind of applications/experiences that simply first become possible by VR. Unluckily I have much too little time and money. :-(

Re:The Tech Bubble Didn’t Burst This Year by ethanbond on Friday October 21, 2016 @09:15AM (#12760114)
Sure, but there's no indication that the "market desire," so to speak, is anywhere near significant enough to warrant the amount of attention it's getting.
Re:The Tech Bubble Didn’t Burst This Year by criley2 on Friday October 21, 2016 @10:15AM (#12760589)
>"Contrast this with a device that pretty much no one wants, and everyone agrees is either humorously nerdy or frighteningly dystopic."

Wow, "no one wants" "everyone agrees"

You have a serious problem attributing YOUR PERSONAL OPINION to a larger group, this is a really nasty fallacy and it makes your argument look very weak.

You don't have to lie and inflate your opinion by saying "EVERYONE AGREES WITH ME" multiple times.

Just give your opinion and the reasons for it. If everyone agrees, that'll be evident, not something you need to inform us of.

P.S. LITERALLY everyone does not agree with you. LITERALLY more than no one wants VR devices. LITERALLY everyone does not agree that the devices are humorously nerdy / "dystopic"

Re:The Tech Bubble Didn’t Burst This Year by ethanbond on Friday October 21, 2016 @10:44AM (#12760837)
Point taken, I'll edit appropriately.

Edit: Actually no I won't... I can't edit anymore. But yeah, you're right, I'm being a bit rhetorical :)

Re:The Tech Bubble Didn’t Burst This Year by amelius on Friday October 21, 2016 @07:39AM (#12759562)
Just wait until pornographic content becomes widely available. From history, we know it can make or break a technology :)
Re:The Tech Bubble Didn’t Burst This Year by ohstopitu on Friday October 21, 2016 @08:45AM (#12759917)
"a friend" of mine, recently used google cardboard which was gifted to him for some VR alone time. From what I've heard, once there's more content, there's no going back!
Re:The Tech Bubble Didn’t Burst This Year by ethanbond on Friday October 21, 2016 @09:19AM (#12760147)
"Oh this thing on my coffee table? I didn't know people even use these for porn! No I've never used it for that. I really like the uhh... rollercoaster simulation..."

Mass market adoption is just right around the corner, I'm sure of it. Sarcasm aside, I'm not certain that it will never happen. It just seems like it's getting way more attention than it deserves.

I also think that the big players' involvement (namely Google and especially Facebook) is not doing VR any favors at all. Even the non-techy consumer class doesn't trust Facebook and I think they're right not to be interested in giving them a monopoly over their FOV.

I think the niche applications of VR or AR will be incredible. Things like engineering or medicine or maybe even data science will be forever changed by a successful VR platform. Unfortunately, that doesn't seem to be anyone's goal.

Re:The Tech Bubble Didn’t Burst This Year by subway on Friday October 21, 2016 @09:40AM (#12760283)
"Oh this thing on my coffee table? I didn't know people even use these for porn! No I've never used it for that. I really like the uhh... rollercoaster simulation..."

Clearly you're talking about a VCR, no wait, DVD player, no wait Laptop.

Re:The Tech Bubble Didn’t Burst This Year by ethanbond on Friday October 21, 2016 @10:06AM (#12760510)
Movies already existed and were wildly popular. The question was how to move them into the home.

VR is not wildly popular outside of the home, or anywhere else for that matter.

Unless you're implying that Rift solves a distribution problem? It doesn't, obviously.

Re:The Tech Bubble Didn’t Burst This Year by ghaff on Friday October 21, 2016 @10:19AM (#12760638)
>The question was how to move them into the home.

And in fact, movies were already in the home and had been for a long time. [1] (Of course, by the time VCRs were mass market, there was cable too.) So the question was really only how to watch movies in the home on your own schedule.

[1] https://en.wikipedia.org/wiki/NBC_Saturday_Night_at_the_Movi...

Re:The Tech Bubble Didn’t Burst This Year by sergiosgc on Friday October 21, 2016 @11:54AM (#12761448)
Sales numbers are still not-revealed, but by now they should be in the 200k to 300k units of Oculus+Vive units. (Vive sold 160k up until end of August, Oculus is pretty much a black box)

Oculus plus Vive should breach the half-million unit mark in the holiday season. Sony scaled up production reacting to launch demand, so I'd wager they should move another half million units. This new market should move a million devices in three quarters.

These are impressive numbers for any first generation. For reference, the first generation iPhone sold 5.5 million units. Not that it would ever be expectable for a non-personal device to ever reach iphone levels of adoption.

Long text to say that, if this is something that no one wants, it's a very special something that no one wants.