News for hackers. Stuff that matters.
Re:How the Web Became Unreadable by flukus on Thursday October 20, 2016 @02:21AM (#12750085)
I find that once you're trying to hide info or functionality it's because you don't know the users workflow. Understanding workflow is the key to usability, at least with LOB apps, trying to cram everyone's needs into a single table or building UI's that are essentially skins over database tables make for some awful UI's.
Re:How the Web Became Unreadable by tluyben2 on Thursday October 20, 2016 @04:51AM (#12750688)
> cram everyone's needs into a single table or building UI's that are essentially skins over database tables make for some awful UI's

... which, after you learn how to use them, often work much faster than the alternatives.

There are anecdotes a-plenty here like our local (tiny) bank who held out replacing their terminal based with their Windows version because in tests the keyboard based, archaic, every-on-one-screen application was far more productive than the new one and this particular application is only to be used by seniors in this bank who, because of the size, are not replaced / added very often. The Windows version, although not even that well designed, has been created to be faster to learn for new employees and the screens have been designed to be aesthetically pleasing and therefor sparsely layed out over many more pages.

The old staff hates it, the new staff (not very many) is just used to this kind of easy to learn, nothing to master kind of thing.

They don't have to be exclusive though; what happened to the 'expert mode' in apps/applications? That button you ram if you are an expert and suddenly 100 screens are packed into one, keyboard navigation is switched on and I can do my work much faster than clicking HUGE easy to learn, text heavy buttons?

In a throw-away society, all this interaction design makes sense; no-one is at a job long enough to really get into software and you don't get through the trial period if you don't learn using it fast enough. In that regard you need big empty pages with videos explaining what everything does and a boned out interaction process that has been carefully thought out.

I think we need that if the budget is there, but I think we need the expert mode as well and that, as far as I have seen in my life time, (interaction) designers are not very good at packing dense nor is it needed; if you are an 'expert', you'll cope (or don't care in some cases) about the (interaction) design.

Re:How the Web Became Unreadable by digi_owl on Thursday October 20, 2016 @10:08AM (#12752280)
Those expert modes went away because invariably newbies would trigger it, freak, and bother tech support.

And frankly the mouse, and more recently touch screens, seems to have made interface designers ignore the value of haptic feedback.

Re:How the Web Became Unreadable by Can_Not on Saturday October 22, 2016 @03:48PM (#12770283)
Reminds when nvidia removed their control panel and replaced it with... I'm not sure what it was. There was 2 mostly blank white highly padded pages, a spinning 3d logo, and maybe a grand total of 4 input fields to edit? It was utterly useless. Around 8 years ago you could use a RegEdit to get the original back. I hope it's still possible. The original control panel was full of features and they simply removed them all.
Re:How the Web Became Unreadable by flukus on Thursday October 20, 2016 @05:23AM (#12750809)
The expert modes of seen (no many) have kind of been examples of what I'm talking about. User is adding a widget and it needs a category but category is not. So user has to go to category page, or in expert mode hit a key combo to bring up that screen. The easiest way for beginners and experts is to allow the user to add a category in the same workflow as adding a widget.